Since magic can be used in the Ironman Card Game, Alice trained to an extraordinary level in the spells relevant to the game. Two years later, she becomes the first woman to qualify for the world championship — but the tournament date clashes with her school exams.
Summons a diamond card soldier dealing ATK [205/305/405]% magic damage.
[ values are 1-chain / 2-chain / 3-chain ]
Every 2 times 2-chain is used, additionally summons a Spade soldier dealing ATK 225% magic damage 4 times.
From the Goddess's Room or your party, open this hero's menu and promote it (for Gold and Honor) into a random one of these next-grade heroes.
A weapon bound to this hero. It upgrades along the grade 7 to 9 chain and changes this hero's passive while equipped.
Crafted and enhanced at the Smithy (its Soulbound Weapon button) from Iron and Soulbound crystals (from the Fortress of Souls raid or the Arena shop), plus Honor and Gold. Bound to its hero; not forged like an ordinary weapon or found as a drop.
Alternate appearances for this hero. A costume is purely cosmetic: it shares the hero's stats, skill, and passive.
A moment in time when Alice has stepped down from the dazzling stage of the Spade Queen and returned in the uniform of a witches' school, complete with cat ears. The concept, taken from Dorothy's cat Oz, was put together as a fashion show with her cheering squad, they say. The Queen of Failure days are not so far behind, yet there is one card she still refuses to let go of.
Even after becoming a witch, not a trace of Alice's rebellious spirit has faded. She slips out of the Spade Queen's territory whenever she pleases and flies off to wherever she wants to go.