There are only three saintesses in the world. Unlike ordinary people, a saintess has unequalled holy power and is considered to be a guardian that protects people from evil. But now, the world has its fourth saintess.
Summons a structure that heals nearby allies by caster's HP [4/6/8]% 7 times over 8 seconds.
[ values are 1-chain / 2-chain / 3-chain ]
When using 2-chain, increases ATK by 11%, DEF by 11%, and RES by 11% for party members within the relic's range.
From the Goddess's Room or your party, open this hero's menu and promote it (for Gold and Honor) into a random one of these next-grade heroes.
A weapon bound to this hero. It upgrades along the grade 7 to 9 chain and changes this hero's passive while equipped.
Crafted and enhanced at the Smithy (its Soulbound Weapon button) from Iron and Soulbound crystals (from the Fortress of Souls raid or the Arena shop), plus Honor and Gold. Bound to its hero; not forged like an ordinary weapon or found as a drop.
Alternate appearances for this hero. A costume is purely cosmetic: it shares the hero's stats, skill, and passive.
The saintess who has finally slipped past the elders' watch and made her way to the seaside. Setting aside even the mission of light for a while, she takes a bite of ice cream from beneath her straw hat. Even such a small escapade, they say, the goddess generously turns a blind eye to.
The darker the shadow fell, the more desperately people sought Maria's light. To answer that call was the sacred mission of the holy maiden who stood in place of the goddess.