The sisterhood who guard the sanctuaries of Hasla
Goddesses are unlocked at the Town Hall by researching Goddess of Hasla. You can keep one goddess active at a time; selecting her at the Town Hall grants her Goddess Skill, a global active that buffs your whole party (or strikes every enemy) on a cooldown.
Goddess Training upgrades shorten that cooldown, and expanding the Goddess's Room raises how many heroes can rest in the Town Hall. New goddesses unlock as you clear further stages.
Generates a shield equal to 300% of the target's HP for all allies for 60 sec.
An orphan girl who was taken in by the forest goddess Prestina after wandering the woods. She looks up to Prestina like a parent and is training with the dream of becoming the next forest goddess.
Grants 25% lifesteal to all allies for 60 sec.
The goddess who guards the forest sanctuary of the Hasla continent. She has been protecting the forest from destruction alongside her guardian warriors. In her early days after succession, she was often teased by Anut and the former desert goddess.
Reduces all enemies' ATK by 20%, DEF by 20%, and RES by 20% for 60 sec.
The goddess who guards the desert sanctuary of the Hasla continent. She has been a longtime friend with Prestina since their early succession days, always teasing each other. Her playful and free-spirited personality hasn't changed since then.
Removes all debuffs from all allies and grants debuff immunity for 20 sec.
The goddess who guards the ocean sanctuary of the Hasla continent. After her sister became a goddess, the lonely Arbre became a goddess herself hoping to reunite. She spent 100 years in solitude carrying out her duties as a goddess, holding only one wish — to see her sister again.
Grants all allies 10% ATK and 10% Penetration increase for 60 sec.
The goddess who guards the volcanic sanctuary of the Hasla continent. She appears confident and arrogant on the outside, but deep inside she is aware of her own shortcomings, lamenting '...If only I had more power... like my master...'
Deals damage equal to 5% of max HP to all enemies.
One of the three daughters of Cora, the ancient goddess who crosses space and dimensions in pursuit of the Apostles. Tracking Apostle Nemesis, she reached the northern land of Nosgard, where she fought shoulder to shoulder with the Frost Wolf Tribe and came to be called the Goddess of Winter by its people. A bold, unreserved storyteller — and she insists there is not a word of a lie in her old tale that, in ancient days, no one who was rude to a goddess ever lived to tell of it.